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Nate is Late Third Season gets Greenlight

Nate is Late Third Season gets Greenlight

Watch Next announces the production of the third season of “Nate is Late” (52 X 11′), reaffirming the series’ success on France Télévisions and Super RTL, in the digital space and internationally.

Since its launch in October 2018, “Nate is Late” has remained in continuous broadcast on France Télévisions’ linear channels, in highly exposed slots during the weekday schedule, both before and after school. The series has also gained popularity on various non-linear platforms, including OKOO, Netflix, OCS, Amazon, and YouTube Kids, accumulating nearly
80 million views in just 2 years (with an average of 2.5 million monthly views in 2023), despite having only a few episodes available online.

Internationally distributed by Kids First, a subsidiary of Watch Next, “Nate is Late” has been
sold to numerous territories on major channels and platforms such as Super RTL in
Germany, Pop in the UK, Clan in Spain, SVT in Sweden, RTS in Switzerland, VRT in Belgium,
Star in Greece, TRT in Turkey, MBC in the Middle East, Gloobs in Brazil, TV5 in Canada,
Channel 9 in Australia, Tencent in China, TVB in Hong Kong, and more.

Created by Sylvain Huchet and Peter Saisselin, and co-directed by Edouard Kuchiman and
Gaultier Buiret, the third season will be produced with a budget of 7 million euros,
co-financed by France Télévisions, Super RTL, COFIMAGE 34, SOFITVCINE 11, and CNC. It
will be entirely manufactured in Europe at Watch Next’s group studios, including La Factorie
in Paris and Lille, as well as Animato in Torino. The relocation of production is made possible
through “Sherlock,” an asset bank developed by Watch Next to manage the reuse of
models, animations, and special effects from previous episodes.

Jules Garcia, Director of Watch Next Studios, comments: “In a matter of days, we can index
a bank containing several seasons with thousands of files, without altering the server’s
sources. Sherlock generates the display of static or animated thumbnails immediately
accessible and reusable by teams at all stages of production. This is a crucial factor in
avoiding production relocation.”

About The Author

Rebecca Ash

Rebecca is the Editorial Director at Total Licensing Ltd. She can be reached at

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