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Saffronic Animation & Games Studio Achieves 86% Annual Revenue Growth, Expands Production Portfolio Amid Industry Headwinds

Saffronic Animation & Games Studio Achieves 86% Annual Revenue Growth, Expands Production Portfolio Amid Industry Headwinds

In a period marked by global challenges and contraction within the animation and gaming sectors, Saffronic, a Tech Mahindra company, has demonstrated robust and sustained growth. Since its inception in 2022, Saffronic has maintained a strategic focus on delivering high-quality animation services for film, television, and gaming industries, achieving an impressive 86% year-on-year revenue growth.

With a strong foundation built on planned expansion and an unwavering commitment to creative excellence, Saffronic has grown to a workforce of over 600 professionals across its creative studios in Chennai and Bangalore, India. The studio’s consistent performance underscores its resilience and capacity for scale in a dynamic market environment. 

Saffronic is currently in production on a slate of nine television and gaming projects and has recently started production on Disney Jr.’s Mickey Mouse Clubhouse+. Recently completed shows include Gabby’s Dollhouse (DreamWorks), Trolls: Fun Fair Surprise (DreamWorks), Barbie Doll Adventures(Mindshow), Legends of Evergreen Hills (Giant Animation), LEGO Friends (WildBrain), and Team Mekbots: Animal Rescue, Season 2 (M2 Animation). In the gaming space, Saffronic has contributed to the production of 2K NBA25 (Visual Concepts for 2K) and worked on multiple titles for Electronic Arts, Ubisoft, and Spliced (NetEase). 

“What we’re achieving at Saffronic is a testament to the incredible talent and dedication of our teams,” said Saffronic Founder, Tim Sarnoff. “From the start, we have been keenly aware that the successful creation of the projects we work on can only be achieved through the consistency of talent and a driven desire to produce the very best. This growth shows there’s still incredible opportunity for studios that are innovating, staying nimble, and putting creative excellence first.”

The studio’s Games Division, launched remotely in Bangalore in January 2024, has rapidly evolved into a full-scale development unit, further accelerating Saffronic’s creative output and market footprint.

About The Author

Rebecca Ash

Rebecca is the Editorial Director at Total Licensing Ltd. She can be reached at becky@totallicensing.com